Orkid 2008

This kind of demonstrates how you can navigate in 3D within the MiniOrk editor. You can set your ‘hotspot’ by right-left clicking on an object. A pick buffer is used, so vertex shader displacements will be accounted for, also you can pick through transparent pixels on polygons correctly. Generally speaking, navigation is Maya-like, but I have made a few modifications that I think make it easier, examples are screen space z-rotate, strafing, etc..